Perhaps you’ve heard the adage “work harder, play harder,” but is that really the case with gamification? Actually, not quite. Games may encourage workplace gaming, but the objective is to inspire and involve staff members outside of games. The fact that some required duties can even be made fun of by playing games is the primary reason why gamification is so important for organizational learning.

Robert Szabo, VP of Learning Sciences at Learnship, shares his finest communication lessons from the game of cricket in the most recent episode of our biweekly podcast.

He was on the journal’s advisory board for “The GiLE Journal of Skills Development.”

In his interaction with Whatfix’s Customer Success Manager, Shreya Srivastava, he learned some amazing tips on how leaders may develop their abilities to:

The most recent episode of The Digital Adoption Show has a discussion about Robert’s amazing experience. Check it out right away.

You shouldn’t miss this exceptional episode, which is one of them.